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It jump-starts the genre with a vicious kick to the teeth-an ingenious risk/reward system that gives you boosts for pulling stunts like dodging traffic, catching air, and drifting. I’ve always enjoyed good arcade racers (with fond memories of SF Rush for N64), and Burnout 2 is this generation’s king. Reviewing Burnout 2 for GameCube last month, I got my first taste of the series and was totally blown away. These annoyances notwithstanding, Burnout 2 is fun as hell. ![]() And for no good reason, the turn-based four-player Crash mode makes you pass around one controller even if others are plugged in. Also, collision physics are literally hit-or-miss: Solid strikes momentarily suspend the action as the game lovingly renders your crash, but oblique contact is consequence-free-you're nudged around guardrails and other cars auto-magically. The shortage of really cool cars is a letdown. It's a nice risk/reward setup that infuses the races with a thrilling sense of unpredictability- a daring move can send a leader zooming to the finish (or wiping out head-on at 160 mph), while laggards will enjoy the everpresent chance at a stylish comeback. An ingenious boost system awards turbo power for reckless near-misses and power-slides. You can compete in standard races, one-on-one police chases, or the mesmerizing Crash mode, which rates spectacular chain-reaction collisions based on monetary damages (in slow-motion, no less). It's accessible to casual racers even as it rewards diligent gamers who master its nuances-both groups will find entertainment aplenty.
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